The sprites for this version still exist unused in the finished game.
![vampire savior 2 felicia hit box vampire savior 2 felicia hit box](https://wiki.gbl.gg/images/a/a8/Felicia_s_mk_2.png)
Rather than firing a snowflake projectile that traveled in a shallow arc, it caused Donovan's sword Dhylec to fall from the top of the screen, covered in ice. In the location test versions of the game, Donovan's Blizzard Sword special was completely different from the version seen in the finished game. Selecting it reloads the "SCR & OBJ Test Menu".Ī whole boatload of graphics from Darkstalkers such as select screen graphics go completely unused in Night Warriors, as per direct inheritance. Scroll 1 Mini Block TestĪ metatile viewer for the 1st background layer.Ī viewer for assembled parts of the respective background layer.Ī scrolling viewer for fully-assembled background layers.Ī scrolling viewer with all 3 background layers linked together. J = jumping, N = standing, S = crouching. HIT MARK: Presumably the type of hit spark used upon hit. UNI ATTACK: 1 = Pursuit attack, capable of hitting opponents lying on the floor. DM TYPE: Type of damage state opponent is put into upon hit. DM ADJ-2: Random damage adjustment for low health. DM ADJ-1: Random damage adjustment for high health. HIT TYPE: Hit ID, used to differentiate successive hits within multi-hit attacks.
![vampire savior 2 felicia hit box vampire savior 2 felicia hit box](https://wiki.gbl.gg/images/7/75/Bulleta-jmp-ex.png)
WK: Weak point box ID? This might be a leftover from Street Fighter II, and seems to have been repurposed into clash boxes for projectiles. SIZE-Y: Y origin/radius of selected hitbox. SIZE-X: X origin/radius of selected hitbox. It seems to function similarly to the Move Chara mode, but with displays for hitbox and attack-related data:
![vampire savior 2 felicia hit box vampire savior 2 felicia hit box](https://i.ytimg.com/vi/IEhLMUyR19o/maxresdefault.jpg)
This is the same character animation debug tool present in the previous game, with the difference that the Atari Edit mode is now functional: 9.1 Huitzil Jumping Medium Punch Properties.